Green Tech InnovatorsThe courses
The courses · A Maine summer camp

Green Tech Innovators

Four age-level courses — each designed in full

One shared arc, four distinct courses that meet separately — each with its own objectives, weekly modules, tools, and outputs.

At a glance

One program, four courses

Same proven arc, four separate courses — each tuned to an age group, each meeting on its own with its own campers.

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Olim

Grades 2–5

“Green Inventors” — playful, hands-on, light on screens.

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Tsofim

Grades 6–7

Full arc, introductory — simple no-code tools, team projects.

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Bogrim

Grades 8–9

Full arc — real prototyping, basic financials, structured pitch.

📈

Chalutzim / CIT

Grades 10–11

Deepest — business model canvas, validation, funding, portfolio.

A camp can run one course or all four. Each is priced on its own — first course $5,000, each added level $3,500.

The shared spine

Every course follows the same arc

From Olim to CIT, the four-week journey is the same. Only the depth and tools change.

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Week 1

Problem

Spot a green problem

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Week 2

Solution

Design a green-tech fix

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Week 3

Business

Turn it into a venture

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Week 4

Pitch

Present at a showcase

The repeatable hour — 5 min recap & hook · 10 min mini-lesson · 35 min team work · 10 min share. The same rhythm every week, in every course.
Is one hour a week enough?

Yes — each course is scoped to one focused project

Not a full curriculum crammed into four hours — a single venture, built step by step, with every hour tightly run.

Why four hours works

  • One project per course, carried across all four weeks.
  • Every hour is tightly run: a short lesson, then hands-on team time.
  • Campers leave with a real, finished pitch — a complete experience.
  • Lean by design fits the camp elective rhythm and keeps energy high.

Want more depth? Easy to flex

  • 90-minute blocks — more team time each week, same arc.
  • A 5th “build it” week — add a hands-on prototype week.
  • Between-session missions — optional 10-minute “field missions.”
Course by course

The four courses in full

Each course runs the same four-week arc — tuned to the age group with its own objectives, modules, tools, and outputs.

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Olim · Grades 2–5

Green Inventors

Playful and hands-on, light on screens. Spot a problem, dream up an invention, present in pairs.

What campers will be able to do
  • Notice an environmental problem around them
  • Imagine and make a simple invention that helps
  • Share their idea out loud with confidence
  • Work kindly with a partner
ToolsPaper, crayons, simple craft materials — minimal screens.
Final outputA drawn or built invention + a paired show-and-tell.
What’s different at this levelStory- and craft-driven, with lots of adult scaffolding and no business jargon.
Week 1

Spot it

A guided “problem hunt” around camp and nature themes — each pair picks one.

Makes A drawing of their problem
Week 2

Dream it

Draw or craft a pretend invention that fixes the problem.

Makes An invention drawing or model
Week 3

Name it

Give the invention a name and draw who it helps.

Makes A labeled poster
Week 4

Show it

Practice, then present in pairs to the group.

Makes A one-minute show-and-tell
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Tsofim · Grades 6–7

The Full Arc — Introductory

The complete journey at an introductory level, using simple no-code tools and team projects.

What campers will be able to do
  • Define a real environmental problem and who it affects
  • Design a simple solution using no-code tools
  • Explain who the solution is for and how it helps
  • Present a team project clearly
ToolsCanva, MIT App Inventor, block coding (all no-code).
Final outputA no-code mockup + a team pitch.
What’s different at this levelThe full arc, but introductory — team projects and a first taste of “who is it for?”
Week 1

Problem

Team brainstorm, pick one problem, write a problem statement.

Makes A problem statement
Week 2

Solution

Design a fix and build a simple no-code mockup.

Makes A no-code mockup
Week 3

Business

Name it, decide who it’s for, make a simple poster.

Makes A one-page poster
Week 4

Pitch

Build and rehearse a short team pitch.

Makes A slide or poster pitch
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Bogrim · Grades 8–9

The Full Arc — with Prototyping

The full arc with real prototyping, basic financials, and a structured pitch.

What campers will be able to do
  • Research a real problem and define the user
  • Build a working prototype of a solution
  • Understand basic cost, price, and revenue
  • Deliver a clear, structured pitch
ToolsPrototyping tools and simple spreadsheets.
Final outputA working prototype + a structured pitch with basic numbers.
What’s different at this levelReal prototyping and the first real financials.
Week 1

Problem

Research the problem and define the user or persona.

Makes A problem + user brief
Week 2

Prototype

Build a clickable mockup or a simple working prototype.

Makes A prototype
Week 3

Financials

Work out cost, price, and a simple revenue model.

Makes A simple financial sketch
Week 4

Pitch

Build and rehearse a structured pitch: problem, solution, market, ask.

Makes A structured pitch
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Chalutzim / CIT · Grades 10–11

The Deepest Version — Leadership Track

The most advanced course: business model canvas, market validation, funding, and portfolio basics.

What campers will be able to do
  • Validate a problem with real input
  • Build a business model canvas
  • Understand market size and how ventures get funded
  • Deliver an investor-style pitch and plan next steps
ToolsBusiness model canvas and validation methods.
Final outputA business model canvas + an investor-style pitch and portfolio page.
What’s different at this levelDeepest — validation, funding landscape, and portfolio thinking. Built for leadership-track campers.
Week 1

Problem & market

Talk to real “customers” and test whether the problem is real.

Makes A validated problem + findings
Week 2

Canvas

Build a full business model canvas.

Makes A completed canvas
Week 3

Market & money

Size the market and learn funding-landscape basics.

Makes A market & funding summary
Week 4

Pitch & portfolio

Deliver an investor-style pitch and plan next steps.

Makes An investor pitch + portfolio page
Logistics

What it takes to run a course

Almost nothing new — the camp uses what it already has, and the instructor is remote. Each course meets in its own block.

In the room

  • A screen — for the live instructor feed
  • Shared laptops/tablets — about 1 per 2–3 campers (Olim needs fewer)
  • Internet — standard camp Wi-Fi
  • One counselor — follows a one-page run sheet, no tech skills needed

From the instructor

  • Live teaching — each course, every weekly block, on screen
  • Counselor run sheets — one page per week, per course
  • All materials — curriculum, activities, templates for each level
  • The showcase — hosted and celebrated for each course
Investment

How the courses are priced

Each course is priced on its own. Add levels as the camp grows into it.

First Course

Your first age level
$5,000
per 4-week course
  • One age-level course
  • Meets as its own elective
  • Camper pitch showcase

Each Added Level

More age groups
$3,500
per added course
  • Another age-level course
  • Its own campers & objectives
  • Builds on the same setup

All Four Levels

The full program
~$15,000
best value
  • Olim, Tsofim, Bogrim & CIT
  • One session each
  • Best value for the camp
What the fee reflects — ~140 hours of one-time design across the four levels, plus ~26 hours behind every course run: live lecturing (1 hr/week, 4 hours total), weekly prep, evaluating each team’s work, and the showcase. Priced well below that instructional value.
Four courses · one proven arc

From a crayon invention in Olim to an investor-style pitch in CIT

Every camper builds a real green-tech venture in four focused weeks — these are the courses inside the Green Tech Innovators program.

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